On Halo Infinite I was a World Artist for exterior and organic spaces for campaign. My primary responsibility was contributing to the interstitial worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality and working closely with multiple teams including Design, FX, Lighting, and Sound to develop complex spaces.
Many of the spaces I was responsible for worldbuilding included a lot of Hex Towers, Hex Craters, and generally areas that included a lot of Hexes. I was responsible for many of these areas from pre-alpha blockouts through ship quality and contributed to composition, macro and micro worldbuilding, and additional worldbuilding for collectibles and POIs within these spaces. I worked closely with the 343 Environment Content Team to help give feedback and test the look of the assets for the dirt hex assets to ensure a smooth integration into the Wetlands biome. The rocks, trees, foliage, hexes and dirt hexes, and other assets were created by the 343 Environment Content Team.
Additional world building: 343 Interstitial Team
Modeling and texturing: 343 Environment Content Team
Lighting & Skybox: 343 Lighting Team, 343 Skybox Team