On Halo Infinite I was a World Artist for exterior and organic spaces for campaign. My primary responsibility was contributing to the interstitial worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality and working closely with multiple teams including Design, FX, Lighting, and Sound to develop complex spaces.
One of my primary responsibilities for Halo Infinite's Campaign was worldbuildling natural and interstitial spaces between large bases and outposts including mountains and roads. I was responsible for many of these areas from pre-alpha blockouts through ship quality and contributed to their composition, macro and micro worldbuilding, and additional worldbuilding for collectibles and POIs within these spaces. The rocks, trees, foliage, and other assets were created by the 343 Environment Content Team.
Additional world building: 343 Interstitial Team
Modeling and texturing: 343 Environment Content Team
Lighting & Skybox: 343 Lighting Team, 343 Skybox Team