Mahreen Fatima
Mahreen Fatima
World Artist @ 343 Industries
Seattle, United States

About

Portfolio/Website: https://www.artstation.com/mahreenfatima/

I am a 3D environment artist focused on worldbuilding and environmental storytelling. Currently, I am a Worldbuilding Artist at 343 Industries. My previous experience includes working at Oculus and Amazon as a 3D artist and various indie games as an Environment Artist. I have experience in a variety of areas in the game environment art pipeline such as PBR workflow, procedural materials, creating props, and worldbuilding. My main passion in environment art is storytelling - whether that's through worldbuilding, modeling, or texturing.

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Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingTexturingUV MappingWorld BuildingPBR TexturingTexture BakingSubstance Designer

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Experience

  • World Artist at 343 Industries
    Redmond, WA
    May 2019 - Present

  • 3D Artist at Oculus VR / Facebook Reality Labs
    Redmond, WA, United States of America
    May 2018 - May 2019

    - Collaborated with designers and engineers to develop and process 3D scan data

    - Developed Substance-based pipeline for texturing thousands of models to improve team efficiency and quality

    - Sculpted polish-pass details on models and collected data for Engineers & Scientists for Machine Learning

    - Created art content for Oculus Home for the purpose of representing diversity from a female POC perspective

  • 3D Artist at Amazon
    Seattle, WA, United States of America
    June 2017 - February 2018

    - Modeled and texture photorealistic PBR assets on a product imaging team

    - Contributed to the Shader & Tools R&D team by introducing new software and tools

    - Frequently reviewed work with Photography and QA teams to reach their quality goals

    - Worked alongside Photography and Lighting to test and ensure quality of the lighting pipeline