On Halo Infinite I was a World Artist for exterior and organic spaces for campaign. My primary responsibility was contributing to the interstitial worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality and working closely with multiple teams including Design, FX, Lighting, and Sound to develop complex spaces.
I was responsible for the worldbuilding of many of the rivers and waterfalls on campaign including surrounding mountains, roads, and natural spaces. My responsibilities included worldbuilding for these areas from pre-alpha blockouts through ship quality and contributed to composition and macro through micro worldbuilding. It was a joy to work closely with several teams including Art Direction, FX, Lighting, Sound, Tech Art, and others to develop these spaces. The rocks, trees, foliage, and other assets were created by the 343 Environment Content Team. The waterfall and river FX were developed by the 343 FX Team.
Additional world building: 343 Interstitial Team
Modeling, texturing, and shading: 343 Environment Content Team
FX: 343 FX Team
Sound: 343 Sound Team
Lighting & Skybox: 343 Lighting Team, 343 Skybox Team