On Diablo IV I was a Senior Environment Artist focused on level art for exterior spaces. My primary responsibility was contributing to the level art and worldbuilding of regions within Fractured Peaks from alpha to ship quality and working closely with multiple teams including Design, FX, and Lighting to develop complex spaces. Other responsibilities included working as a Zone Supervisor for Bugs & Perf for Scosglen and collaborating to create Loading Screens.
I was responsible for the worldbuilding of Fractured Peaks - Sarkova Pass from alpha through ship quality including mountains, roads, landscape, rivers, waterfalls, and other natural spaces. I contributed to composition, macro and micro worldbuilding, and additional worldbuilding for thematic hits. The rocks, foliage, materials, and other assets were created by other members of the Diablo IV Exterior Art Team and the Interactives and Props Team.
Additional world building, modeling, and texturing: Diablo IV Exterior Art Team, Diablo IV Interactives & Props Team, Diablo IV Dungeon Team
Design: Diablo IV Design Team
Lighting: Diablo IV Lighting Team