On Diablo IV I was a Senior Environment Artist focused on level art for exterior spaces. My primary responsibility was contributing to the level art and worldbuilding of regions within Fractured Peaks from alpha to ship quality and working closely with multiple teams including Design, FX, and Lighting to develop complex spaces. Other responsibilities included working as a Zone Supervisor for Bugs & Perf for Scosglen and collaborating to create Loading Screens.
I was responsible for the creation of two Loading Screens for Fractured Peaks which included on a case-by-case basis level art, lighting, and matte painting.
Additional world building, modeling, and texturing: Diablo IV Exterior Art Team, Diablo IV Interactives & Props Team, Diablo IV Dungeon Team
Design: Diablo IV Design Team
Lighting: Diablo IV Lighting Team