On Halo Infinite I was a World Artist for exterior and organic spaces for campaign. My primary responsibility was contributing to the interstitial worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality and working closely with multiple teams including Design, FX, Lighting, and Sound to develop complex spaces.
I was responsible for the worldbuilding of the gameplay space of North Tower and the surrounding mountains, roads, and natural spaces and worked closely with the 343 Campaign Design Team and other teams to develop these spaces and meet various quality bars. I was responsible for the world art for this area from pre-alpha blockouts through ship quality and contributed to composition and macro through micro worldbuilding. The rocks, trees, foliage, and other assets were created by the 343 Environment Content Team. The Tower and other Forerunner assets were built by the 343 Forerunner Art Team.
Additional world building: 343 Interstitial Team
Modeling and texturing: 343 Environment Content Team, 343 Forerunner Art Team
Design: 343 Campaign Design Team
Lighting & Skybox: 343 Lighting Team, 343 Skybox Team