Amazon: Product Imaging

At Amazon I was responsible for modeling and texturing photorealistic assets while closely following product reference. These assets were made with the purpose of serving as a visual and spatial aid for consumers before investing in the product and were used in multiple interactive real-time scene-building apps for AR/VR, and web.

Assets were made in a PBR workflow and modeled using efficient topology with software such as zBrush, Marvelous Designer, and Substance Painter/Designer. I also assisted in pipeline R&D, tool development for artists, and new software implementation/training.