This is a Dark Souls inspired scene based around a winding, ominous tree found in the middle of the woods. Foliage and trees created in SpeedTree, the scene is built and rendered in UE5. I am responsible for all aspects except the character.
I used this project to dive into UE5 and learn more about lumen, nanite, and virtual heightfield mesh. Excited to incorporate what I learned into the next project!