Halo Infinite: Wetlands

On Halo Infinite I was a World Artist for exterior and organic spaces for campaign. My primary responsibility was contributing to the interstitial worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality and working closely with multiple teams including Design, FX, Lighting, and Sound to develop complex spaces.

One of my primary responsibilities on Halo Infinite was being responsible for the worldbuilding and world art development of the Wetlands biome. This included collaborating with other teams to develop the biome from pre-alpha through ship quality by creating blockout assets to establish silhouette and collision, assessing and communicating World Art needs and feedback for the biome throughout production, and owning macro through micro worldbuildling for Wetlands spaces throughout campaign. I frequently collaborated with the 343 Biomes Team which did amazing work creating the rocks, trees, foliage, materials, and other assets.

Additional world building: 343 Interstitial Team
Additional modeling and texturing: 343 Environment Content Team
Lighting & Skybox: 343 Lighting Team, 343 Skybox Team