On Halo Infinite I was a World Artist for exterior and organic spaces for campaign. My primary responsibility was contributing to the interstitial worldbuilding of Halo Infinite’s Campaign which includes large scale organic environments throughout production from pre-alpha to ship quality and working closely with multiple teams including Design, FX, Lighting, and Sound to develop complex spaces.
I contributed to the worldbuilding of FOB Hotel and FOB Juliet and their surrounding roads and natural spaces and worked closely with the 343 Campaign Design Team to develop these spaces. I was responsible for these areas from pre-alpha blockouts through ship quality and contributed to their composition and macro through micro worldbuilding. The rocks, trees, foliage, and other assets were created by the 343 Environment Content Team.
Additional world building: 343 Interstitial Team
Modeling and Texturing: 343 Environment Content Team
Design: 343 Campaign Design Team
Lighting & Skybox: 343 Lighting Team, 343 Skybox Team