Mahreen Fatima
Mahreen Fatima
World Artist @ 343 Industries
Seattle, United States of America

About

Portfolio/Website: https://www.artstation.com/mahreenfatima/

I am a 3D environment artist focused on material/texture creation, worldbuilding, and environmental storytelling. Currently, I am a Worldbuilding Artist at 343 Industries. My previous experience includes working at Oculus and Amazon as a 3D artist and various indie games as an Environment Artist. I have experience in a variety of areas in the game environment art pipeline such as PBR workflow, procedural materials, creating props, worldbuilding, and shaders/tools R&D. My main passion in environment art is storytelling - whether that's through worldbuilding, modeling, or texturing.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingTexturingUV MappingWorld BuildingPBR TexturingTexture BakingSubstance Designer

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Experience

  • Worldbuilding Artist at 343 Industries
    Redmond, WA
    May 2019 - Present

  • 3D Artist at Oculus VR / Facebook Reality Labs
    Redmond, WA, United States of America
    May 2018 - May 2019

    Filter, LLC @ Facebook Reality Labs / Oculus Research

    - Contributed to teams researching human interaction with VR

    - Worked with 3D Scanning Artists and Engineers to develop and process 3D Scan data

    - Developing a Substance-based batch pipeline for processing 3D Scan texture data

    - Responsible for accurate polish pass details on organic models in Zbrush

    - Created art content for Oculus Home

  • 3D Artist at Amazon
    Seattle, WA, United States of America
    June 2017 - February 2018

    I was a contractor on Amazon's Product Imaging team and worked to create PBR photorealistic 3D models for a variety of real-time platforms and contributed to developing the artist pipeline. More details about my work can be seen on my portfolio: http://www.mahreenfatima.com/

    - Responsible for Modeling, Texturing, and Rendering for photorealistic PBR assets

    - Created assets to match provided reference images

    - R&D on artist workflow including implementing new software and tools